I was going to review my french and linguistics but then this happened instead.
Except it’s 3.30am so it’s half-assed. //shotdead
But hopefully people will find this of use. \o/ Sorry this took so long, Anon, and I hope it answers your questions.
Tumblr Dashboard Image Sizes:
- Photo post: 500 by 750 pixels for dashboard view; 1280 by 1920 pixels for high-res version (except for superwide panoramas).
- Photoset: 500-pixel width for one image in a photoset row. 245-pixel width for two images in a photoset row. 160-pixel width for three images in a photoset row. Gutters are 10 pixels.
- Audio Post: 169 by 169 pixels for album art.
- Link Post: 130 by 130 pixels for the thumbnail image grabbed by Tumblr from web link (if available).
- Text Post: 125-pixel width for images added to a text post, which expand when clicked.
- Avatar: 64-by-64-pixel icon next to posts.
Honestly studying it and practicing every day is the best way to exercise, imo. I am, by far, no expert in anatomy, but I do have some resources that may help you out! There are some really good websites out there that have good references of bodies and poses, so use those as much as you can!
Some good sites are(warning: some if not all of these contain nude models):
Posemaniacs.com - This is probably a good first step if you don’t want to look at real nude models, and has a good variety of angles and poses from you to choose from.
Figure & Gesture Drawing at Artists.pixelovely.com - Highly recommended!! Awesome website for practicing drawing figures in a certain amount of time, with loads of great poses! If you explore the rest of this site they have references for animals, hands and feet, as well as drawing faces and expressions!
QuickPoses.com (NSFW because of their “erotica” section, viewer discretion is advised)
Characterdesigns.com - Website full of more poses, this time clothed(but you still get some nudity so be warned), but in a more story telling way(for the most part). There isn’t as much here as the other websites, but it’s a good place to find some more natural poses.
Here are some books, too!
My recommendation: PDF of Andrew Loomis’ Figure Drawing for All it’s Worth If you don’t use anything else that I listed here, read/look through this book. It is incredible and it is what I think is the best book out there on how to actually draw figures. Check out Loomis’ other pdf books, too! Like his Drawing Head and Hands book!
There are so many more websites out there to help you practice and learn anatomy and posing. Just takes a lot of practice and effort! I suggest practicing at least once a day, and pay close attention to the spacing and proportions of the bodies and remember not all bodies are the same. Try drawing different body shapes!
I may add more to this list if I find anything, or you can reblog with your own sources
I’ve noticed some digital artists out there who just kind of guess when choosing the dimensions of their artwork. Trying to understand ppi, dpi, print dimensions, and resolution can send you down a rabbit hole of complexity likely to break your brain.
If you are creating an…
Stunning Images Of Skylines Captured With Time Lapse Photography
by Dan Marker-Moore
Photographers that inspire me - Tim Walker
I love her so much, I think she’s my favorite character in Wind Waker.
She’s getting ready to fly.
Hi Gigi! I wanted to ask you a question about colors! I have a problem with choosing colors when there is drastic lighting, whether its really bright light or if the characters are in a really dark, dimly lit place. I’m not sure how to choose the colors that fit the characters (that make them look like they’re themselves, and not different. I hope that makes sense!) So, how do you choose your colors when doing that sort of lighting in your comics?
I hope this is a little bit helpful!
here are some bits from the psg art tutorial by Arne Niklas Jansson
it’s incredibly useful and very comprehensive so please, check it out!
img 1: sub-surface scattering
Sub-surface scattering - Strong light can penetrate the surface of some materials and bounce around, then exit again. This will increase the saturation and make the surface look illuminated from the inside. In the case with human skin, we sometimes see it on hard edges between light and shadow.
img 2: layer passes
- Feel volume and angle of the form.
- Where is the light coming from?
- Try to figure out if there are any shadows that might be falling on the surface.
- Is there any reflected light (radiosity) that hits the surface?
- What is the ambient color of the scene? (sorta like global reflected light.)
- Any speculars. Is the surface gloss/wet and also angled so it reflects a light source, such as the sky?
- The exposure level. Perhaps it’s so heavily lit that it becomes more than white? Perhaps it’s so dark that even the brightest spot is hidden in darkness.
- Is there any fog in the way?
- The texture of the surface.
Note that this mainly goes for realistic styles. A brushstroke should also look efficient and consistent with the rest of the painting and your color scheme choice. You might also have an idea or style which disallows certain colors or textures and puts priority on other things. However, even in a powerpuff girls illustration there’s simplified elements of realistic rendering. Don’t hide behind “it’s not apart of my style so I’m not gonna learn it”.
img 3: speculars
There’s really just one kind of light. It bounces. You can only see the light (photon) if it enters your eye. Light does two important things when it hits a surface. First, a part of it is absorbed. This is how colors are made. A red apple reflects mostly red wavelengths, the rest are absorbed and turned into heat or something. That’s why black stuff get so hot in the sun. Anyways, the reflected light bounce away differently depending on the surface. If the surface is bumpy it will bounce away sort of randomly, like a tennis ball that hits rocky terrain. If the surface is smooth it will bounce away in a predictable path. A mirror is very smooth so the light comes back undistorted, so we can see our reflection.
Note that all surfaces have speculars, because speculars is just reflected light. It’s just more broken up/diluted on dull surfaces.
img 4: radiosity
Here on earth we have lots of stuff around us that the light can bounce off, so things here are more or less lit from all angles. For example we have the sky which is like a dome shaped blue light source. Then theres the ground, walls and other surfaces. In space there’s basically just one light source, the sun. This is why the moon just has a lit and shadowed side, and looks kind of flat. If you looks carefully however, you can see earthlight on the shadow side of the moon, but it’s very weak. Then there’s starlight, which I guess is even weaker.
When light hits a surface and bounces, it also change color. If it hits another surface of the same color it bounced off, it will make that surface look even more saturated.